Armour Break I
Support
Physical
Tier: 2
Level: (1—20)
Requires: Level (1—90), (4—157) Str
Break Armour equal to 15% of Physical Damage dealt by Supported Skill
Recommended For 24

Skills that recommend this support gem.

Artillery Ballista
Artillery Ballista
Totem · Attack, AoE, Projectile, Sustained, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Bone Blast
Bone Blast
Spell · AoE, Physical, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (5—226) to (8—339) Physical Damage
40% chance to inflict Bleeding on Hit
Ritual radius is 1 metre
Ritual duration is 1 second
Bonestorm
Bonestorm
Spell · AoE, Projectile, Physical, Channelling
Requires: Level (1—90), (4—157) Int
Deals (4—116) to (7—175) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifiers to cast speed also affect this skill's cost
Can fire up to 20 Projectiles
Deals (3—89) to (5—134) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifiers to cast speed also affect this skill's cost
Explosion radius is 0.5 metres
40% more Area of Effect per Power Charge Consumed
+0.7 metres to explosion radius if a Power Charge was Consumed
Bow Shot
Bow Shot
Attack · Projectile, Repeatable
Requires: Level (1—90)
Cackling Companions
Cackling Companions
Minion · Companion, Persistent, Physical
Requires: Level (1—90)
Summons (6—9) Hyenas
Crossbow Shot
Crossbow Shot
Attack · AoE, Ammunition, Projectile
Requires: Level (1—90)
Fortifying Cry
Fortifying Cry
Warcry · Attack, AoE, Melee, Trigger, Physical, Duration, Nova
Requires: Level (1—90), (4—157) Str
Warcry radius is 4 metres
Guard duration is 4 seconds
Can Trigger Shield Wave once per 5 enemy Power in range, counting up to 50 Power
Grants (2—92) Guard for every 5 enemy Power in range, counting up to 20 Power
Grenade
Grenade
Attack · AoE, Projectile, Grenade, Physical, Duration
Requires: Level (1—90)
Detonation Time is 1.5 seconds
Explosion radius is 1.5 metres
Projectiles cannot Fork
Hollow Focus
Hollow Focus
Attack · Buff, Persistent, AoE, Duration
Requires: Level (1—90)
Tempest Bells are destroyed after an additional 1 Hits
Bells appear within 3 metre radius of you
A bell appears every (3—2.05) seconds
Bell duration is 21 seconds
Modifiers to Cooldown Recovery Rate also apply to bell appearance frequency
Limit 3 active Bells
Tempest Bells are destroyed after an additional 1 Hits
Cannot cause Stun buildup
Shockwave radius is 2.3 metres
Kelari's Malediction
Kelari's Malediction
Minion · Persistent, Command, Duration
Requires: Level (1—90)
(1.5—0.9) second duration between Corpse consumptions
Maximum (4—8) Corpse Beetles
Summons 2 Beetles per Corpse consumed
Manifest Weapon
Manifest Weapon
Minion · Companion, Persistent
Requires: Level (1—90)
Minions from this skill have 1% increased Attack Speed per 3 of your Dexterity
Minions from this skill have 1% increased Damage per 1 of your Strength
Maul
Maul
Attack · Shapeshift, Bear, AoE, Melee, Strike
Requires: Level (1—90)
Gain 5 Rage on Hit
+0.3 seconds to base use time when Shapeshifting
+12 more
Plague Bearer
Plague Bearer
Buff · Persistent, AoE, Physical, Chaos, Nova
Requires: Level (1—90), (4—157) Dex
Stores 4% of Expected Poison damage, up to (43—15257) Deals Physical damage equal to the stored Poison
Rain of Arrows
Rain of Arrows
Attack · AoE, Projectile, Sustained
Requires: Level (1—90), (4—157) Dex
Fires (30—39) Arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 150% more Arrows if a Frenzy Charge was consumed
Modifiers to Projectile speed apply to arrow landing frequency
Can Hit each enemy only once every 0.12 seconds
Rain of Blades
Rain of Blades
Buff · Attack, AoE, Trigger, Duration
Requires: Level (1—90)
Buff duration is 5 seconds
Reap
Reap
Spell · AoE, Physical, Duration
Requires: Level (1—90), (4—157) Int
Deals (11—400) to (16—599) Physical Damage
Gain (5—188) Life on Culling Strike
Culling Strike
Critical Weakness duration is 6 seconds
Siege Cascade
Siege Cascade
Attack · AoE, Ammunition, Projectile, Sustained
Requires: Level (1—90), (2—79) Str, (2—79) Dex
30% less reload speed
+1 Bolt loaded per clip
Skeletal Warrior
Skeletal Warrior
Minion · Persistent, Physical
Requires: Level (1—90), (4—157) Int
First 2 minions summoned have no base spirit reservation
Spear Throw
Spear Throw
Attack · AoE, Projectile, Repeatable
Requires: Level (1—90)
Explosion radius is 2 metres
Stampede
Stampede
Attack · AoE, Melee, Slam, Duration, Travel
Requires: Level (1—90), (4—157) Str
While Dual Wielding, both weapons hit with 30% less damage
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact and Jagged Ground radius are 1.2 metres
Jagged Ground duration is 6 seconds
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 3.2 metres
While Dual Wielding, both weapons hit with 30% less damage
Explodes Jagged Ground within 3.2 metre radius of Slam and each patch of Jagged Ground exploded
Unearth
Unearth
Spell · Minion, AoE, Physical, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (4—117) to (6—176) Physical Damage
Limit (8—20) Bone Constructs
Cone length is 6 metres
Bone Construct duration is 15 seconds
Reviving Minions can only create one Bone Construct per death
Verisium Manifestations
Verisium Manifestations
Buff · Minion, Persistent, Duration
Requires: Level (1—90)
Trigger Manifest Rune on Hitting with an Attack
Wild Protector
Wild Protector
Companion · Minion, Persistent, Physical
Requires: Level (1—90)
Wind Blast
Wind Blast
Attack · AoE, Melee, Wind
Requires: Level (1—90), (2—79) Dex, (2—79) Int
150% more Stun buildup
Knocks Back Enemies
Cone length is 6 metres
Dazes on Hit